![]() ![]() ![]() *Actual damage is WAY more complex than this formula, it has more than half a dozen variables, including gun condition and player skill. Also, check the fallout wiki if you have more questions, trust me, it helps a lot when you are just starting out. Hot-keys: there is a hot key for changing the ammo type, on ps3 it is the top D-pad button. So you would do (52×1.75)-(5×3) = 76 damage.īut if said enemy would have 25 DT, then normal ammo does 27, HP does 16. There are two ways: Pip-boy-items-ammo-scroll down until you see the ammo you would like to switch to, then click on it. ![]() ![]() So to translate the math, it's good if the enemy has low DT rating (you can use Awareness perk to see the actual numeric values for enemies) and high hit points.įor example if enemy has 5 DT, then normal shot from hunting rifle (base 52 damage) will do 52 damage.* Hollow Point triples DT and uses 1.75 multiplier on damage. HP ammo increases damage but also multiplies enemy armor in term of calculating said damage. Special ammo simply has a set of multipliers to damage, enemy armour rating and gun condition damage. Since this game is not a shooter, there are no headshots or other stuff like that.
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